Adventure / The Next Chapter

Adventures in the making

Original games played in real places, with outcomes no script can promise. Explore the adventures taking shape and help choose what comes next.

Illustrative concept art of a lone traveler on an overgrown road toward a distant town at dusk.
Afterworld

The Last Haven

The world ended two hundred years ago.
The journey is only beginning.

Concept stageSurvival · exploration · mysteryPlayers & duration TBDLocation not selected
Explore the adventure +Illustrative concept artwork
01 / The Story

A settlement that vanished

Two hundred years after an imagined nuclear war, the old world has given way to wilderness and scattered survivors. One town rebuilt itself behind protective systems. Conflict destroyed those protections, the town was abandoned, and its location faded into rumour.

Somewhere in its ruins may be something worth finding.

Concept artwork of a traveler emerging from an old bunker into an overgrown landscape.Concept artwork
Concept artwork of a deserted road leading toward a distant town.Concept artwork
02 / The Journey

Out of the bunker, onto the road

With limited supplies and a portable counter, the players follow signs, recorded voices and fragments of the past. They can detour through open country, but each choice costs time or resources.

The bunkerThe roadThe forgotten town
03 / The Ghost Town

Where the roads narrow

Outside the town, there is room to choose another route. Inside, streets and buildings restrict movement while a fictional hazard model makes some passages harder to cross.

Cassettes, notes and records hold conflicting accounts of the settlement’s last days. The players must investigate before their simulated exposure forces them back.

Concept artwork of a narrow abandoned-looking town street at sunset.Concept artwork · location not selected
Illustrative planned companion-app concept beside analog investigation clues; no functioning app exists yet.Planned app · concept illustration
04 / The Game

A real journey, a simulated threat

The Last Haven is a proposed cooperative outdoor adventure filmed as an unscripted series. Players would travel between authorized real locations, solve challenges and decide how to use supplies and protective equipment.

A planned GPS companion app would overlay fictional radiation zones and simulated Geiger-counter warnings. There is no actual radiation hazard.

ExploreInvestigateChooseSurvive
05 / The Setting

A place still to be found

The visual journey moves from an enclosed shelter to open roads and finally an abandoned-looking town. No filming location has been selected. Access, permissions, communications and safety planning will determine what is possible.

Illustrative ghost town scene, not a confirmed filming location.Illustrative setting
06 / From Concept to Screen

Follow the idea as it develops

Game systems, locations, scope and filming plans still need to be developed and tested. We will share real progress here if this adventure moves forward.

Concept · currentDevelopment · plannedPre-production · plannedProduction · unscheduledSeries release · unscheduled
Explore The Last Haven
07 / Help Bring It to Life

Is this our next adventure?

Vote in the banner above, or tell us which part of the idea stays with you. We also welcome conversations about locations, equipment, software, logistics and funding. No partnership or production date is confirmed.

Share your ideas
08 / Design Studies

Explore the visual direction

These early boards are visual studies. Their small print and interface sketches are exploratory, not confirmed production facts.

Design study A · expandThe Last Haven illustrated concept board A; early visual and layout exploration.

Visual study only. The artwork does not confirm app features, cast, location or production plans. Open full size

Design study B · expandThe Last Haven illustrated concept board B; early visual and layout exploration.

Visual study only. The artwork does not confirm app features, cast, location or production plans. Open full size

Design study C · expandThe Last Haven illustrated concept board C; early visual and layout exploration.

Visual study only. The artwork does not confirm app features, cast, location or production plans. Open full size

Production target under reviewA collection will appear only when a budget and donation form are ready.
Illustrative concept artwork of three covered trucks on a misty forest road with a distant radio tower.
Afterworld

Contamination

When the wind changes,
so does your chance of survival.

2–4 playersAbout 48 hoursSwedish Baltic islandIn production
Explore the adventure +Illustrative concept artwork
01 / The Story

Before the island went quiet

First came the military trucks. Then the government warned of a possible gas leak. Roadblocks spread, emergency packages arrived, and the evacuation sounded too late.

Most people did not escape. A few remain in shrinking pockets of safety as the fictional contamination advances.

Illustrative collage of a forest warning sign, a transport convoy and a gas mask in an emergency case.
02 / The Mission

Find what the convoy lost

A military unit carrying three parts of an experimental device vanished before reaching the island’s radio tower.

The survivors must piece together six coordinate clues, recover the components, activate the device at the tower, and make it home.

6 clues3 partsThe towerHome
03 / Bringing the Game to Life

A real landscape becomes the board

The outdoor playing field is designed as a 9 × 9 grid. Each sector represents about 500 × 500 metres of actual ground.

Players travel on foot, investigate staged clues and manage supplies. A companion app is being developed to simulate wind, exposure, inventory, encounters and the moving fictional threat.

The crisis is fictional. The distances and decisions are real.

Illustrative nine-by-nine grid explainer, not a real island map.
Rules illustration, not a navigation map.
Illustrative concept art of three phones showing abstract grid, inventory and status interfaces.Companion app visual concept, not a working app screenshot.
04 / The Setting

The island changes the rules

Designed for an island in Sweden’s Baltic archipelago, the adventure will make wooded trails, rocky shoreline and real distances part of every choice.

Scouting photographs and a public location overview will follow when they are ready.

The landscape artwork is illustrative; no final island, routes or clue positions are shown.

Illustrative triptych of a Baltic shoreline, forest path and coastal cabin.Setting concept art, not location scouting photography.
05 / From Concept to Screen

How a game becomes a film

Rules, the app, access, equipment and a two-day expedition all have to come together. These are planned editorial stages, not completed milestones.

  1. 01The ideaPremise and sketches
  2. 02BuildRules, grid and app
  3. 03PrepareScouting and testing
  4. 04FilmThe expedition
  5. 05EditThe series
Illustrative production collage of grid sketches, compass, camera gear, laptop and forest setting.Production visual concept, not behind-the-scenes photography.
06 / Watch the Adventure

The outcome is still unwritten

Contamination is in production. The teaser and episodes will appear when released; no footage is presented as finished yet.

Cinematic convoy and radio tower concept artwork.
Explore the full project
07 / Support the Adventure

Help make the journey possible

Watching, sharing and talking about the project helps for free. The crew’s equipment needs are listed on the support page.

Production goal: being costed. A dedicated GiveWP collection will follow once its budget and form are ready.

Visual Direction / Design Studies

See the original page concepts

The two supplied layouts are shown as design studies. Their maps, app screens, props and episode panels are illustrative, not confirmed locations, functioning features or released videos.

Thumbnail of full-page concept B.Concept BExpand the primary layout study
Tall Contamination page mockup with illustrative scenes and unverified app screens.

Visual concept only. Open full-size image

Thumbnail of full-page concept A.Concept AExpand the alternate layout study
Alternate tall Contamination page mockup with illustrative map and app screens.

Visual concept only. Open full-size image

Production target under reviewThe GiveWP collection will appear when the budget and donation form are ready.

Have an idea for a future Afterworld Adventure? Write to contact@afterworldnews.com.