Adventure / The Next Chapter
Adventures in the making
Original games played in real places, with outcomes no script can promise. Explore the adventures taking shape and help choose what comes next.
AfterworldThe Last Haven
The world ended two hundred years ago.
The journey is only beginning.
Concept stageSurvival · exploration · mysteryPlayers & duration TBDLocation not selectedIllustrative concept artwork
The Last Haven
The world ended two hundred years ago.
The journey is only beginning.
A settlement that vanished
Two hundred years after an imagined nuclear war, the old world has given way to wilderness and scattered survivors. One town rebuilt itself behind protective systems. Conflict destroyed those protections, the town was abandoned, and its location faded into rumour.
Somewhere in its ruins may be something worth finding.
Concept artwork
Concept artworkOut of the bunker, onto the road
With limited supplies and a portable counter, the players follow signs, recorded voices and fragments of the past. They can detour through open country, but each choice costs time or resources.
Where the roads narrow
Outside the town, there is room to choose another route. Inside, streets and buildings restrict movement while a fictional hazard model makes some passages harder to cross.
Cassettes, notes and records hold conflicting accounts of the settlement’s last days. The players must investigate before their simulated exposure forces them back.
Concept artwork · location not selected
Planned app · concept illustrationA real journey, a simulated threat
The Last Haven is a proposed cooperative outdoor adventure filmed as an unscripted series. Players would travel between authorized real locations, solve challenges and decide how to use supplies and protective equipment.
A planned GPS companion app would overlay fictional radiation zones and simulated Geiger-counter warnings. There is no actual radiation hazard.
A place still to be found
The visual journey moves from an enclosed shelter to open roads and finally an abandoned-looking town. No filming location has been selected. Access, permissions, communications and safety planning will determine what is possible.
Illustrative settingFollow the idea as it develops
Game systems, locations, scope and filming plans still need to be developed and tested. We will share real progress here if this adventure moves forward.
Is this our next adventure?
Vote in the banner above, or tell us which part of the idea stays with you. We also welcome conversations about locations, equipment, software, logistics and funding. No partnership or production date is confirmed.
Share your ideasExplore the visual direction
These early boards are visual studies. Their small print and interface sketches are exploratory, not confirmed production facts.
Design study A · expand

Visual study only. The artwork does not confirm app features, cast, location or production plans. Open full size
Design study B · expand

Visual study only. The artwork does not confirm app features, cast, location or production plans. Open full size
Design study C · expand

Visual study only. The artwork does not confirm app features, cast, location or production plans. Open full size
AfterworldContamination
When the wind changes,
so does your chance of survival.
Illustrative concept artwork
Contamination
When the wind changes,
so does your chance of survival.
Before the island went quiet
First came the military trucks. Then the government warned of a possible gas leak. Roadblocks spread, emergency packages arrived, and the evacuation sounded too late.
Most people did not escape. A few remain in shrinking pockets of safety as the fictional contamination advances.

Find what the convoy lost
A military unit carrying three parts of an experimental device vanished before reaching the island’s radio tower.
The survivors must piece together six coordinate clues, recover the components, activate the device at the tower, and make it home.
A real landscape becomes the board
The outdoor playing field is designed as a 9 × 9 grid. Each sector represents about 500 × 500 metres of actual ground.
Players travel on foot, investigate staged clues and manage supplies. A companion app is being developed to simulate wind, exposure, inventory, encounters and the moving fictional threat.
The crisis is fictional. The distances and decisions are real.

Companion app visual concept, not a working app screenshot.The island changes the rules
Designed for an island in Sweden’s Baltic archipelago, the adventure will make wooded trails, rocky shoreline and real distances part of every choice.
Scouting photographs and a public location overview will follow when they are ready.
The landscape artwork is illustrative; no final island, routes or clue positions are shown.
Setting concept art, not location scouting photography.How a game becomes a film
Rules, the app, access, equipment and a two-day expedition all have to come together. These are planned editorial stages, not completed milestones.
- 01The ideaPremise and sketches
- 02BuildRules, grid and app
- 03PrepareScouting and testing
- 04FilmThe expedition
- 05EditThe series
Production visual concept, not behind-the-scenes photography.The outcome is still unwritten
Contamination is in production. The teaser and episodes will appear when released; no footage is presented as finished yet.

Help make the journey possible
Watching, sharing and talking about the project helps for free. The crew’s equipment needs are listed on the support page.
Production goal: being costed. A dedicated GiveWP collection will follow once its budget and form are ready.
See the original page concepts
The two supplied layouts are shown as design studies. Their maps, app screens, props and episode panels are illustrative, not confirmed locations, functioning features or released videos.
Concept BExpand the primary layout study

Visual concept only. Open full-size image
Concept AExpand the alternate layout study

Visual concept only. Open full-size image
Have an idea for a future Afterworld Adventure? Write to contact@afterworldnews.com.
