From Idea to Adventure: Help Shape What Comes Next

What if a real landscape became the board for a fictional adventure? A forgotten settlement beyond an old bunker. A radio tower on an island where an imagined contamination moves with the wind. These are the kinds of worlds we’re building for Afterworld: Adventures. The Afterworld crew takes on each challenge in real locations, and we film the journey for you to follow.

You can help shape which adventure gets made. The Afterworld crew’s choices, discoveries and setbacks shape what happens inside it.

What is an adventure concept?

A concept is the starting point: a story premise, an objective, possible routes and rules, and early visual ideas. We then work out what can happen in a real place with the time, equipment and people available. The setting is real, the mission is fictional, and the outcome is not fully scripted.

The artwork in this post shows the atmosphere we’re aiming for. It is illustrative, rather than a record of locations, equipment or scenes already filmed. Details can change as an idea moves towards production.

The worlds we’re exploring

The Last Haven

Illustrative concept art of a lone traveller on an overgrown road towards a distant town at dusk.
The Last Haven — illustrative concept artwork.

Two centuries after the bombs, the Afterworld crew leave an old bunker and follow traces of a settlement that may hold the key to a safer future. They have limited supplies, a portable counter, and fragments of the past to guide them. They can follow the direct road or detour through open country, but every choice costs time or resources. The journey matters because reaching the town could change what comes next.

Contamination

Illustrative concept art of a covered convoy on a forest road, with a distant radio tower.
Contamination — illustrative concept artwork. The threat in the game is fictional.

On a Baltic island, a fictional contamination spreads as the wind changes. A military transport carrying parts of a device that might stop it has vanished. The crew must follow six coordinate clues, recover three components, reach the radio tower and make it home. The island becomes the game board; the changing conditions and the crew’s decisions alter the route.

Each proposal has its own story, mission and challenges. You can open both on The Next Chapter to see more artwork, read how the game would work and check its current stage.

From concept to screen

  1. The idea: a world and a challenge take shape.
  2. Your vote: reactions tell us which possibilities interest you.
  3. Support and planning: we work through locations, rules, equipment, people and resources.
  4. Play and record: the Afterworld crew takes on the adventure while the cameras follow.
  5. Release: the filmed journey becomes a video series you can watch.

How you can shape the next adventure

Vote

Use the like or dislike controls on each banner on The Next Chapter. A reaction tells us which idea you want to see developed — and which one does not connect with you. The votes help guide our priorities; they do not automatically choose a winner or guarantee a release.

Share

Send a favourite concept to someone who would enjoy the story, and invite them to explore and vote for themselves. Sharing also helps us find people with ideas or skills that could make an adventure possible.

Contribute to the setup

A useful location, a prop, equipment, research, specialist knowledge, help with logistics or sponsorship might move an idea forward. If you have something practical to offer, write to contact@afterworldnews.com and tell us which adventure you have in mind. We’ll talk through what fits before making any plans.

Follow the journey

We’ll share what changes as ideas become plans and plans become filmed adventures. Follow Afterworld: Adventures on YouTube for the video series and return to The Next Chapter to see each project’s latest stage.

Your input matters, and so do the practical limits. Time, budget, locations, safety and the shape of the story all affect what we can make. An idea may change, wait or remain a concept. We’ll make its stage clear as the work develops.

Explore the concepts and cast your vote →

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